Colin Y.J. Chung

GAME: Celles -The Ardennes, December 23-27, 1944
PUBLISHER: Revolution Games
DESIGNER: Roger Miller
ARTIST: 
Mark Mahaffey
YEAR:  2012
OPPONENT: 2H-Solitaire
GAME/TURN:
G01/T06, December 26th, 1944 - Day

Chit, Supply, & Initiative

  • Supply: Fine, but Pzr Lehr in Givet better watch out.
  • Initiative: Allies d10=8(9), Germans d10=10. Germans choose to go first.

Germans AP1

  • Germans pull replacement
  • Germans pull FBB
  • FBB in 3311 ➔ 3307 for 7MP
  • FBB in 3322 ➔ 3108 Verdenne for 9MP

Allies AP1

  • Allies pull 2nd Arm
  • 2nd Armin 0510 ➔ 0312 for 5.5MP + 6MP m.atk against Pzr Lehr in 0212
    • 15A/8D, +1 day, 1-1CRT/+1DRM, d10=10(11, /SL+R. Retreat to 0413.
  • 2nd Arm recon in 0607 ➔ 0511 for 3.5MP potentially putting both Pzr Lehr OOS
  • 2nd Arm in 2506 ➔ 2909 for 4MP + 6MP m.atk at 116th in 3009
    • 15A/5D, -1 woods, +1 day. 3-1CRT/0DRM, d10=5. Disrupted.
  • 2nd Arm in 2610 h.atk at 2nd Panzer in 2612 with 2nd Arm in 2511.
    • 23A/4D, +1 day, +1 heavy, -1 village, -1 river. 5-1CRT/0DRM, d10=8. 2nd Pzr eliminated

German AP2

  • German pulls 2nd Pzr
  • 2nd Pzr Recon in 2113 Rochefort ➔ 1512
  • 2nd Pzr + SP/AT in 2612 ➔ 2315

Allies AP2

  • Allies pull 4th Cav
  • Allies activate 2nd Arm in 2909 instead, h.atk at 116th in 3009
    • 15A/5D, +1 day, +1 heavy, +2 disrupted, -1 woods. 3-1CRT/+3DRM, d10=5(8). 116th recon eliminated.

German AP3

  • German pulls Pzr Lehr
  • German activates FBB instead in 3307, h.atk at both 3rd Arm in 3306 Hotton and 84th in 3206.
    • 12A/11D, -2 town, +1 heavy, 1-1CRT/-1DRM, d10=5(4). No effect.

Allies AP3

  • Allies pull replacement
  • Allies pull 29th Arm
  • Allies replace 2nd Arm in 2610
  • Allies activate 2nd Arm in 0312 instead ➔ 0412 for 3MP + 9MP h.atk @Pzr Lehr in 0415.
    • 15A/4D, +1 heavy, +2 disrupted, -1 woods, 3-1CRT/+2DRM, d10=6(8). Pzr Lehr eliminated.

Allies AP4

  • Allies pull 2nd Arm
  • 2nd Arm in 2909 ➔ 2809 for 3MP + 9MP h.atk @9th Pzr in 2810
    • 15A/9D, +1 heavy, +1 day. 3-2CRT/+2DRM, d10=7(9). Retreat into 2812 disrupted.
  • 2nd Arm in 2610 ➔ 2711 for 4MP + 6MP m.atk @9th Pzr in 2712
    • 15A/9D, +1 day, 3-2CRT/0DRM, d10=9. Retreat to 2813 disrupted.
  • 2nd Arm in 2511 ➔ 2712 for 7MP + 3MP l.atk @9th Pzr in 2812.
    • 15A/9D, -1 light, +1 day, +2 disrupted, 3-2CRT/+2DRM, d10=6(8). SL
  • 2nd Arm in 0412 ➔ 0313 for 3MP h.atk @Pzr Lehr in 0213 Givet.
    • 15A/8D, +1 day, +1 heavy, -1 river, -2 town. 3-2CRT/-1DRM, d10=1(0). 2nd Arm SL!

Allies AP5

  • Allies pull 84th Inf.
  • Allies activate 2nd Arm in 2712 instead, h.atk @9th Pzr in 2812
    • 15A/5D, +1 day, +2 disrupted, +1 heavy. 3-1CRT/+4DRM, d10=1(5). Disrupted already.

Recovery & Victory Points

German scores 1VP. Panzer Lehr in Givet.

Thoughts on Turn Six

Man, 4th Cav, British 29th Armour, and even 84th Infantry are all useless when you're on the attack. They're good for maneuvering and defending, but it's clear I would activate the US 2nd Armor over and over again in order to affect the board.

That Allies AP4 sucked though. Givet is across the river and a town, so that's -3DRM straight off. That attack was probably why I ended up with a tie maybe. With that said, the 2nd Armor sure killed a lot Nazis (Panzer Lehr and 9th Panzer).