Colin Y.J. Chung

GAME: Celles -The Ardennes, December 23-27, 1944
PUBLISHER: Revolution Games
DESIGNER: Roger Miller
ARTIST: 
Mark Mahaffey
YEAR:  2012
OPPONENT: 2H-Solitaire
GAME/TURN:
G01/T05, December 25th, 1944 - Night

Chit, Supply, & Initiative

  • Supply Phase: Fine
  • Initiative: Allies d10=7, Germans d10=8(9). Germans decide to go first.

Germans AP1

  • Germans pull 2nd Pzr
  • 2nd Pzr in 2212 ➔ 2113 Rochefort for 4MP
  • 2nd Pzr in 2710 ➔ 2810 leaving Marloie for 3MP
  • 2nd Pzr in 2712 ➔ 2612 for 3MP

Allies AP1

  • Allies pull 29th Armour
  • 29th Arm in 0210 ➔ 0409 for 3MP + 6MP (m.atk) into 0510 with 2nd Arm in 0509 as support against Pzr Lehr in 0510
    • 23A/8D, 0 mods, 2-1 CRT/ 0 DRM, d10=5. /R, Pzr Lehr retreats to 0711

German AP2

  • German pulls extra move
  • German pulls 9th Pzr
  • 9th Pzr in 3316 ➔ 2712 for 11.5MP
  • 9th Pzr in 3316 ➔ 2812 for 9.5MP
  • 9th Pzr recon in 3316 ➔ 2715 Nassogne for 11.5MP

Allies AP2

  • Allies pull replacement
  • Allies pull 2nd Arm
  • 2nd Arm in 2709 ➔ 2809 for 3MP + 6MP for (m.atk) into 2810 against 2x 2nd Pzr
    • 8A/6D, no mods, 1-1 CRT/0 DRM, d10=10. /RD 2nd Pzr retreats to 2611 disrupted.
  • 2nd Arm in 2609 ➔ 2610 for 3MP + 6MP for (m.atk) into 2611, same Pzr units, but with help of 2nd Arm in 2511
    • 30A/6D, -1 river, -1 village, +2 disrupted, 5-1 CRT/ 0 DRM, d10=2(2), SL each. One 2nd Pzr eliminated.
  • 2nd Arm in 2511 (h.atk) into 2611 for 9MP, same Pzr units, same help.
    • 19A/4D, +2 disrupted, -1 river, -1 village, 3-1 CRT/0 DRM, d10=2(2). No effect.
  • 2nd Arm in 1900 ➔ 2506 Hogne for 9MP
  • 2nd Arm in 0509 ➔ 0510 for .5MP + 6MP (m.atk) against Pzr Lehr in 2511
    • 15A/8D, 0 mods, 1-1 CRT/0 DRM, d10=7. /R Pzr Legr retreats into 0612

German AP3

  • German pulls combat chit
  • German pulls Pzr Lehr
  • German uses extra move to activate 9th Pzr in 2811 ➔ 2810 for 3MP + 9MP h.atk against 2nd Arm in 2809.
    • 12A/4D, +1 heavy, +1 combat chit, 3-1CRT/+2DRM, d10=7(9). 2nd Arm eliminated!
  • Pzr Lehr in 0612 ➔ 0213 Givet for 6MP
  • Pzr Lehr in 0712 ➔ 0212 for 8.5MP

Allies AP3

  • Allies pull Allied Air
  • Allies pull 4th Cav
  • Allies use Air Attack to reduce German actions and attack 116th in 2911. d10=2, disrupted
  • Allies 4th Cav in 1110 ➔ 0713 for 8.5MP

Recovery & Victory Points

Germans score 2VP

Thoughts on Turn 5

This was a rough turn for the Germans despite having the night advantage. I felt like I was shoring up my defenses the entire time. The 9th Pzr was helpful in filling in gaps. The 2nd Pzr was simply retreating. I didn't realize how devastating last turn actually was.

It takes getting used to, but disruption actually matters a lot for destroying troops. The US 2nd Armor almost feels OP with 15-12-9 stats. Up against any Panzer unit, it hits on the CRT at 3-2.