GAME: Celles -The Ardennes, December 23-27, 1944
PUBLISHER: Revolution Games
DESIGNER: Roger Miller
ARTIST: Mark Mahaffey
YEAR: 2012
OPPONENT: 2H-Solitaire
GAME/TURN: G01/T05, December 25th, 1944 - Night
Chit, Supply, & Initiative
- Supply Phase: Fine
- Initiative: Allies d10=7, Germans d10=8(9). Germans decide to go first.
Germans AP1
- Germans pull 2nd Pzr
- 2nd Pzr in 2212 ➔ 2113 Rochefort for 4MP
- 2nd Pzr in 2710 ➔ 2810 leaving Marloie for 3MP
- 2nd Pzr in 2712 ➔ 2612 for 3MP
Allies AP1
- Allies pull 29th Armour
- 29th Arm in 0210 ➔ 0409 for 3MP + 6MP (m.atk) into 0510 with 2nd Arm in 0509 as support against Pzr Lehr in 0510
- 23A/8D, 0 mods, 2-1 CRT/ 0 DRM, d10=5. /R, Pzr Lehr retreats to 0711
German AP2
- German pulls extra move
- German pulls 9th Pzr
- 9th Pzr in 3316 ➔ 2712 for 11.5MP
- 9th Pzr in 3316 ➔ 2812 for 9.5MP
- 9th Pzr recon in 3316 ➔ 2715 Nassogne for 11.5MP
Allies AP2
- Allies pull replacement
- Allies pull 2nd Arm
- 2nd Arm in 2709 ➔ 2809 for 3MP + 6MP for (m.atk) into 2810 against 2x 2nd Pzr
- 8A/6D, no mods, 1-1 CRT/0 DRM, d10=10. /RD 2nd Pzr retreats to 2611 disrupted.
- 2nd Arm in 2609 ➔ 2610 for 3MP + 6MP for (m.atk) into 2611, same Pzr units, but with help of 2nd Arm in 2511
- 30A/6D, -1 river, -1 village, +2 disrupted, 5-1 CRT/ 0 DRM, d10=2(2), SL each. One 2nd Pzr eliminated.
- 2nd Arm in 2511 (h.atk) into 2611 for 9MP, same Pzr units, same help.
- 19A/4D, +2 disrupted, -1 river, -1 village, 3-1 CRT/0 DRM, d10=2(2). No effect.
- 2nd Arm in 1900 ➔ 2506 Hogne for 9MP
- 2nd Arm in 0509 ➔ 0510 for .5MP + 6MP (m.atk) against Pzr Lehr in 2511
- 15A/8D, 0 mods, 1-1 CRT/0 DRM, d10=7. /R Pzr Legr retreats into 0612
German AP3
- German pulls combat chit
- German pulls Pzr Lehr
- German uses extra move to activate 9th Pzr in 2811 ➔ 2810 for 3MP + 9MP h.atk against 2nd Arm in 2809.
- 12A/4D, +1 heavy, +1 combat chit, 3-1CRT/+2DRM, d10=7(9). 2nd Arm eliminated!
- Pzr Lehr in 0612 ➔ 0213 Givet for 6MP
- Pzr Lehr in 0712 ➔ 0212 for 8.5MP
Allies AP3
- Allies pull Allied Air
- Allies pull 4th Cav
- Allies use Air Attack to reduce German actions and attack 116th in 2911. d10=2, disrupted
- Allies 4th Cav in 1110 ➔ 0713 for 8.5MP
Recovery & Victory Points
Germans score 2VP
Thoughts on Turn 5
This was a rough turn for the Germans despite having the night advantage. I felt like I was shoring up my defenses the entire time. The 9th Pzr was helpful in filling in gaps. The 2nd Pzr was simply retreating. I didn't realize how devastating last turn actually was.
It takes getting used to, but disruption actually matters a lot for destroying troops. The US 2nd Armor almost feels OP with 15-12-9 stats. Up against any Panzer unit, it hits on the CRT at 3-2.